I know there are lots of people who play Minecraft that love fighting. PvP is extremely popular, and mobs give valuable drops when killed. But, what about players who just want to play a game about blocks? At it's foundation, Minecraft is a game about taking blocks and stuff and rearranging them to make other stuff. So... when did it become a game about fighting?
There are too many mobs on the server. An example of this is when I'm in survival, mining things, and I have a full inventory of valuables. Then I get attacked. And attacked. And attacked. And attacked. And attacked. An.... see the problem? It gets to a point where it's not a game about blocks, it's about fighting. If I wanted to play a game about fighting, well... there are a billion games on the internet alone all about fighting things. I have even more of them for various consoles. Whoopdeedoo, now it's what Minecraft is all about.
It seems like mobs have kind of a novelty value if displayed in the correct light. But when they just keep coming until you're dead, that completely destroyes my original view of what the game itself was, which was a "sandbox" game(if I have the right term). In the newer versions, the sheer number of mobs that come at you at one time has grown to at least twice what it was when I first played the game. Now I just die unless I have fly at my disposal or a big, enchanted armory. "But Karathor," I can hear the voices saying, "Mobs aren't really THAT hard." Ok, what do you do when twenty zombies come at you and behind you is a big pit of lava? Umm..... my guess is that you'd die. Relentlessly. Bye bye, hard-earned hour's worth of mining.
I'm fairly sure there is a mod out there that can control the number of monsters you come across in the game. If I'm not mistaken, it was implemented into the previous server. There are also several xp grinders, of which I have my own. I've even allowed others to enter it when I'm there because it's protected. And there I can kill things to my heart's, wallet's, and enchanting table's content. But in survival, there's no reason to be afraid of losing my stuff because things won't stop attacking me. The old un-modded spawn rate would be better than this noise. All I'm suggesting is that it be taken down a bit from where it is now to where I have some control over when and where I decide to stop fighting things. Even in Easy mode on Single Player, there are too many. I don't really play on hard, but does the spawn rate even change or do they just get harder to kill? If it's the second, then "easy" mode isn't really easy. It's not easy anyway, but really, it is misleading.
There are too many mobs on the server. An example of this is when I'm in survival, mining things, and I have a full inventory of valuables. Then I get attacked. And attacked. And attacked. And attacked. And attacked. An.... see the problem? It gets to a point where it's not a game about blocks, it's about fighting. If I wanted to play a game about fighting, well... there are a billion games on the internet alone all about fighting things. I have even more of them for various consoles. Whoopdeedoo, now it's what Minecraft is all about.
It seems like mobs have kind of a novelty value if displayed in the correct light. But when they just keep coming until you're dead, that completely destroyes my original view of what the game itself was, which was a "sandbox" game(if I have the right term). In the newer versions, the sheer number of mobs that come at you at one time has grown to at least twice what it was when I first played the game. Now I just die unless I have fly at my disposal or a big, enchanted armory. "But Karathor," I can hear the voices saying, "Mobs aren't really THAT hard." Ok, what do you do when twenty zombies come at you and behind you is a big pit of lava? Umm..... my guess is that you'd die. Relentlessly. Bye bye, hard-earned hour's worth of mining.
I'm fairly sure there is a mod out there that can control the number of monsters you come across in the game. If I'm not mistaken, it was implemented into the previous server. There are also several xp grinders, of which I have my own. I've even allowed others to enter it when I'm there because it's protected. And there I can kill things to my heart's, wallet's, and enchanting table's content. But in survival, there's no reason to be afraid of losing my stuff because things won't stop attacking me. The old un-modded spawn rate would be better than this noise. All I'm suggesting is that it be taken down a bit from where it is now to where I have some control over when and where I decide to stop fighting things. Even in Easy mode on Single Player, there are too many. I don't really play on hard, but does the spawn rate even change or do they just get harder to kill? If it's the second, then "easy" mode isn't really easy. It's not easy anyway, but really, it is misleading.