Kaise123's Forums

'KCv2' Minecraft Server => Factions News => Topic started by: crnobijeli13 on January 10, 2014, 07:25:49 PM

Title: The Sith Lords are back
Post by: crnobijeli13 on January 10, 2014, 07:25:49 PM
We're accepting old members and new slaves. Contact me if you wish to join, or for missions, rules additional info, etc.

We're currently in the proccess of making a Death Star so we need all the allies and crew we can get.

Title: Re: The Sith Lords are back
Post by: Exi on January 11, 2014, 08:15:45 AM
And so the dark side of the force returns, at once.
Title: Re: The Sith Lords are back
Post by: Deimos on January 11, 2014, 06:13:31 PM
Will the death star be having a built in death ray system? Destroying planets along with thousands of lives, just by pressing one button?
Title: Re: The Sith Lords are back
Post by: shuff on January 12, 2014, 01:56:44 AM
Wow, the sith are back, to rule the survival of kaisecraft xD
Title: Re: The Sith Lords are back
Post by: crnobijeli13 on January 12, 2014, 07:09:01 AM
Quote from: Deimos on January 11, 2014, 06:13:31 PM
Will the death star be having a built in death ray system? Destroying planets along with thousands of lives, just by pressing one button?

Yes i'm planning on making a TNT death ray, or if i don't have enough TNT, i'll use flaming arrows or fire charges.

I'm currently looking for as many allies and resources as i can possibly gather, like obsidian and diamonds. Also, i'm looking for a tallented builder and maybe even an interior decorator.

P.S. Hamza/Osama claimed a part of the land where I'm building the Death Star, anyone know of i way i can fix that short of killing him because i doubt i'll get the chance...
Title: Re: The Sith Lords are back
Post by: TheDarkWolf on January 14, 2014, 03:41:27 AM
I'll be building an X-Wing fighter aimed at the death star.

Just letting you know of my plans.

Huehuehuehuehuehuehuehuehue.
Title: Re: The Sith Lords are back
Post by: crnobijeli13 on January 14, 2014, 03:56:06 AM
Quote from: TheDarkWolf on January 14, 2014, 03:41:27 AM
I'll be building an X-Wing fighter aimed at the death star.

As i've mentioned i'll be moving the Death Star because Hamza, i'll tell you the new location once i decide.
Title: Re: The Sith Lords are back
Post by: Exi on January 14, 2014, 05:38:44 AM
Prepare to be boarded :)
Title: Re: The Sith Lords are back
Post by: Cj -Master of Trollz on February 06, 2014, 11:03:59 AM
Ya Know crno, you could get alot more members if you recruted members not slaves
Title: Re: The Sith Lords are back
Post by: Ciztii on February 06, 2014, 11:11:00 AM
You're new around here aren't you?
Title: Re: The Sith Lords are back
Post by: crnobijeli13 on February 07, 2014, 07:27:45 AM
Quote from: Cj -Master of Trollz on February 06, 2014, 11:03:59 AM
Ya Know crno, you could get alot more members if you recruted members not slaves

Yes, but on average, 1 slave is more productive than 3 members. Also, I don't need a lot of people because that increases the chance of betrayal. Furthermore i don't want members to think I actually care about their suggestions about how to run my faction. I've always done it like this and it has worked out for me...

Also spending time as a slave makes the person more useful if they are promoted because by then they get the hang of how things work in my faction.
Title: Re: The Sith Lords are back
Post by: Cj -Master of Trollz on February 07, 2014, 09:00:40 AM
Quote from: Ciztii on February 06, 2014, 11:11:00 AM
You're new around here aren't you?
No Ciztii I am NOT new here. I have been here since Kcv1, I was the one who witnessed Bobert, Wolf, Baroom, Itroll, Crimson,Blue And Countless others Become Mods, Sr. Mods, Admins. I also watched Wanama (Zlexy) Become an admin. Hell, I knew him while he was a Sr. Mod
Title: Re: The Sith Lords are back
Post by: Cj -Master of Trollz on February 07, 2014, 09:03:42 AM
Quote from: crnobijeli13 on February 07, 2014, 07:27:45 AM
Quote from: Cj -Master of Trollz on February 06, 2014, 11:03:59 AM
Ya Know crno, you could get alot more members if you recruted members not slaves

Yes, but on average, 1 slave is more productive than 3 members. Also, I don't need a lot of people because that increases the chance of betrayal. Furthermore i don't want members to think I actually care about their suggestions about how to run my faction. I've always done it like this and it has worked out for me...

Also spending time as a slave makes the person more useful if they are promoted because by then they get the hang of how things work in my faction.
Good Strategy Now that I think about it....
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