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Forums are back up, but many custom plugins and theming has been lost. If I get the time, I'll try and fix it back up - Kaise123

Other:KCv2 Files are still available for download here -> http://forums.kaise123.com/index.php?topic=4977.0

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Messages - Deimos

#16
Luxey,

I haven't met you in game yet. But I can tell you what I just read is one of the best applications I have ever seen. You clearly show a great passion for building complex redstone networks which I know can be very frustrating and confusing to build. I'd love to see how some of your creations work, because I myself am constantly on the lookout for useful redstone circuits I could use in survival.

Furthermore, your writing skills are impeccable. It's good to meet someone like you, and I'll hope to see you in game any time soon!

You have my full support on becoming engineer.

Deimos
#17
I'm going to start of here by saying that I'm completely against a survival world reset. This for a few reasons:

I joined Kaisecraft because it has a very good survival world: old school survival with no extra perks except the MCMMO-plugin. I started playing on this survival world with the intention of building my own base, collecting materials, creating diplomatic relationships with other factions (both positive and negative ones) and more. Of course I checked how long this world would be active. I heard the previous one was online quite some time (I wasn't there but people told me so), and that's the main reason I came here, knowing my work would not be for nothing, and more importantly, that it would be durable.

Resetting the survival world would completely destroy all of this. This would indeed, as Exi said, sent off a bad message to potential players. I mean, resetting worlds all the time gives us no reason at all to stay here. If you build something today, tomorrow it might be erased. The world has been active for a few months only, but in a few months, a lot of work can be done, and a lot of things could happen, ergo, a lot of work can be destroyed. It's just too early!

I think TheDarkWolf gave us the solution to this impasse already. If it is indeed possible (and I'm taking a peek at Kaise here) to render the new biomes in unexplored areas, then we would all be happy, ain't that right? People can enjoy the new updates, and keep what they already built.

To give a quick reply to LeonMundt's "Reasons for the complete world reset":

"Fix out the glitches which occured causing people to get items."

I think we're long past this problem already. As I heard Admins (and moderators?) have sweeped inventories by searching for illegal items. The survival world has been active long enough for people to get legal items themselves such as gapples, enchanted armour and so on. Even if someone would use a forbidden item, it wouldn't be as unfair anymore as it was in the beginning. Resetting the world for this should've happened right after the world started, now it's way too late for that. And it's not necessary anymore.

"New Biomes!"

I agree, I'd love to venture out in the new biomes, but if TheDarkWolf's suggestion is applicable, I'd see no reason as to why we wouldn't be able to use these new biomes in the current world.

"New Survival Bases, Factions And Much More Opportunity"

This argument is in my eyes completely irrelevant.

"Huge inpenetrable fortresses", please. Every fortress is just as strong as what it's inhabitants know about the factions-plugin. If you know how to claim and how power versus claimed land works, even a wooden shed would be a better place to hide than an obsidian monstrosity that isn't well claimed by a faction. I'm just pointing out here, that what someone builds is not the important factor that determines the strength of a faction. Young factions with beginning players could therefore last much longer if they simply inform themselves properly. Hiding isn't a problem either. The current survival world is gigantically large. One could easily walk a few thousand blocks away from the spawn without ever being found or detected. This gives new players plenty of time to make themselves a decent match to the longer lasting ones.


Furthermore. I'm not answering this survey you put up there. It's ambiguous as there are 2 'no' answers. Splitting immediately the no support group in 2 separate teams and therefore diminishing their vote. There's an option on the forums to start a poll, so please just use that one, there's no reason for a single person to "reveal" the vote count either. I assume then there's no way of checking it's legitimacy that way.

Please people, think about the consequences of doing a thing like this. Think about our new players, and think about those who (maybe) were naive enough to start playing here and getting their hard work removed.

Greetings to you all,

Deimos
#18
Accepted Staff / Re: Viper's Third Mod Apply
October 20, 2013, 11:29:28 PM
I never have intentions on being rude to anyone, so what you're saying here is certainly incorrect. I have very defensive behavior in survival so me starting a war is not the way I play the game.

Nevertheless, this isn't about me. I'm not trying to ruin your chances on becoming moderator by desperately searching evidence or reasons to put you down. I'm just giving my observations and my opinion to say no support, that's all ;). The final call is not mine, but I assume everyone has the right to give their proper opinion.
#19
Accepted Staff / Re: Viper's Third Mod Apply
October 20, 2013, 01:44:11 AM
I quickly took time to look into this application.

I have been playing on Kaisecraft for a few months now and of course I met VIPER a few times. However, those encounters were absolutely not as everyone is saying here. Not only his bad language, (I got more than once STFU'ed by him) but also general behavior doesn't seem as it should to me.

Furthermore his English is certainly not satisfying. A moderator should be an example to everyone. If this person isn't capable of expressing himself clearly and well, he is not a good moderator.

To finish with, the age limit. 14 and three quarters does not reach the minimum limit of 15 years (which I think is still too young), making VIPER in my eyes too immature to get this function.

I know people might get offended here, which is certainly not my intention. I don't dislike VIPER as a person, but I think the function of moderator is a step too high.
#20
Builder Applications / Deimos' Builder Application
October 13, 2013, 11:54:38 PM
Hello forum!

I thought it was about time to apply for builder. My main purpose of doing so is because I have been playing on this server for over 2 months now. I really enjoy myself here and I think it's about time to get myself a little higher in Kaisecraft's hierarchy. Furthermore, some people have been pushing me in doing so, such as Admin Exi and Sr. Mod. HanSolo.

As some of you might know already, I play on the survival world most of the time. This being the main reason why the builds I'm going to show you here today are solely built in survival, not in creative:



In the picture above, there are four main things to see. First of all the big black castle on top of the hill. Being built next to the sea in an extreme hill biome, this fort grants excellent view over the surroundings and provides a great habitat for players. I must admit that this is the only build on the picture that I didn't completely built by myself. Admin Exi helped by placing some of the obsidian blocks (of course completely legal, we mined it underneath the mountain), however, all the detail was added by me, such as the towers and rims on the structure.

Secondly the great tower in the background. This one was built with oak wood, stone bricks, lapis lazuli rocks and some other materials. It's nearly as tall as the castle, but starts from sea level and provides lots of living space for any person living in it.

Third, the entry towers to the castle grounds. Two small towers built with cobblestone and some small details added are adjacent to the castle wall surrounding the entire area.

Fourth, the bridge connecting the entry towers and the staircase to the entrance of the castle. This one was built with stone bricks and some quartz blocks were added as decoration.

Please look at the pictures underneath for some other angles of view.





Finally I'd like to show you another underground farm I built in survival. It's efficiently harvestable, and esthetically pleasing.



My in-game name is the same as my forum profile name: Deimos, my MCMMO level is 1726. I hope these builds are appreciated and I'd like to hear some feedback!

Cheers!

Deimos
#21
Suggestions / Re: Legendary Weapons plugin.
September 27, 2013, 07:53:15 PM
And shouldn't there be a vote on this first? I myself am absolutely not convinced. And furthermore, I found level X enchantments very easily. This is not allowed by the rules:

In the Survival World, The sale, Use, distribution, anything to do with god items whatsoever is prohibited.
#22
Suggestions / Re: Legendary Weapons plugin.
September 27, 2013, 03:29:01 AM
Is it possible this plugin is running on the server right now? I found some odd items which I think are caused by this.
#23
Suggestions / Re: Survival World For Guests
September 25, 2013, 08:03:52 AM
Wolf's idea is indeed a very good idea. And HanSolo's addition is even better. I support this fully:

Guests can join survival, without creating a faction but they are allowed to join one.

This way we allow everyone to play and enjoy survival in an honest way, but they aren't able to make factions for instance to claim area's just to annoy other people. I hope this is technically possible to realise? Let's wait for word from Kaise.

#24
Suggestions / Re: Survival World For Guests
September 24, 2013, 01:37:14 AM
I agree. I've made my arguments in my previous posts already ;).
#25
Anyone else willing to reply here? I'd like some more feedback ;).
#26
Hi forum, thanks for the responses!

Let me give a quick reaction to some of your replies:

Quote from: Michael5017 on September 19, 2013, 11:03:54 PM
I do not agree, that guests can be in survival world, the most of them will grief or make the world really different and with that i mean like the old Mainworld. There wont be any place to build almost.

In my return, I do not agree on this. First of all, the griefing: this is exactly what I explained in my first post. The world is gigantic. There's more than enough place to build a base, and never be found by anyone. If you're planning on not to get griefed, dig a hole in the ground, build a nice, cosy base far away from the spawn and no one will ever find you. So the anxiety for griefers is really for no reason at all. You're saying there won't be any place to build, that's clearly nonsense. There's still a massive amount of space that's unused, meaning a massive amount of space to build. Simply check out the world map, and you'll see.

Secondly, I assume you're saying that the world will be completely destroyed by griefers (here meaning the guests) using TNT for instance to blow up everything. This might be true. Yet up till now the survival world is forbidden for guests. And look at the landscape already. I mean, the big destruction around the spawn currently present happened by the hands of citizens, not guests! So if this really is a problem, it's especially the citizens that should take blame here. TNT is rather hard to obtain, so if guests would be able to join, they wouldn't be the ones to destroy everything since they wouldn't have had the time to obtain the necessary gunpowder. There might be a little more destruction if they were allowed to join, but that's not such a big problem, right? If it would get really nasty, admins could still be able to flatten out the terrain if necessary. Furthermore, walk 300 blocks away from the spawn, and the terrain is nice and flat again. So I think that's not an issue either. Please, if I'm telling lies, reply ;).

Quote from: Exi on September 20, 2013, 02:16:25 AM
I agree on most of these points. We could get the player slots to 100 even though the numer of players is unlikely to raise over the current maximum of 50. Raising it to 100 will make people more interested in this server causing more people to join and to invite even more friends since they will all be able to join the server..

I agree on this one, exactly my opinion. Of course, it's not up to us to up the amount of player slots. I understand it fully if Zlexy or Kaise refuse to do this, it was only a suggestion open for debate.

Quote from: Zlexy on September 20, 2013, 06:49:12 AM
I kind of agree on the main world thing.

I think lots of people do. Anyhow, as Exi said, it will probably be a nasty procedure to create a whole new world. Just something to bear in mind for the future. If a new world is started, let's just use the normal world  lay-out.
#27
Dear forum,

I have been playing on this server for a few months now and I think it's about time to give my personal opinion about it.

I think it's easy to agree on the fact that the popularity of a server is determined by the amount of players playing on it. I honestly believe that Kaisecraft has a lot of potential (otherwise I wouldn't have stayed here this long), but it is lacking behind since it's popularity isn't high enough.

There are a few things that attract new players, first of all, the amount of currently online players. At some times, the server has around 20 players online, simultaneously, which is great! Though at some times, the amount of people online is nearly 0, which is a very bad thing to have. Indeed, no players online equals no players wanting to join, which results in no rise in popularity and vice versa.

That's why I'm suggesting the following, in descending order of importance:

Make Kaisecraft more accesible. Everyone is free to join the creative world, but not the survival world. This immediately limits the amount of players wanting to join with the intention of playing survival games. Kaisecraft has a very good survival world in my opinion; old school survival, no help from the beginning, you start from scratch and that's what a lot of people like. Filling in an application on the forums is not that big of a job, I know that. But people who are just browsing for good survival games, aren't very likely to stay since they weren't able to get a taste of the survival world, because it's not accessible. Being the main reason not to even consider filling in an application on the forums. I'd strongly advise (and I'm sure this would rise the amount of players) to let EVERYONE who joins be able to play on the survival world.

I'm not sure why this isn't possible yet. Probably because people wanted to limit the amount of raiders, just stealing stuff and then never coming back. I don't see the problem there. This is survival for god's sake. If you don't want to be stolen from, hide your stuff better. The world is big enough to find yourself a nice and safe place to hide so there's absolutely no reason to be afraid of people like that. Another counterargument: we use the factions plugin, immediately allowing you to protect what's yours, in the unlikely event people find your well hidden base ;). I might overlooked something, so please let me know.

Secondly, people are also attracted by the number of players slots. Popular servers have plus minus 50 to 100 players online simultaneously. Therefor I'd advise to raise the amount of player slots to at least around 100. I know this is costly, and a counterargument would be the fact that we don't have that much players playing at the same time and it would therefor not be necessary to raise the amount of slots. Though, if I were a new player browsing for servers, I'd immediately check the amount of slots. Lots of player slots means a lot of potential players playing simultaneously, resulting in me wanting to join this server. I know this is costly, but I'd see it as an investment (more players = more potential donors), and it would certainly be interesting to consider this suggestion.

Lastly, I'd like to talk about the look of the creative world. I don't know what happened there, but the landscape is created in such a way, it's nearly impossible to just start building somewhere. It's way too rugged. I'd advise, in the future, to use the normal landscape generator (or how do I call it) so people are able to build on the ground, and are not forced to build ugly platforms hovering above the landscape. I think lots of people don't like the current look of the creative world, resulting in less players joining the server. (But I might be wrong on that one, I'm  nearly only playing survival)

I hope I made some good points here, and I'd like to hear feedback from anyone. Please feel free to counterargument my suggestions, not necessaraly all three, and let me know what you think about them.

Cheers!

Deimos
#28
Suggestions / Re: removal of the map mod...
August 15, 2013, 10:41:20 PM
After having spoken to some fellow survival players, I'd like to post my comment on this topic as well. The dynamic map is a very useful tool to use when one wants to roam around the map to explore, or to find certain types of biomes, locate the spawn or find one's own base. Though the purpose of survival is to survive by building a base, collecting resources and hide from other hostile players. If you're hidden well, you should end up fine and the game is very enjoyable.

However, the dynamic map constantly reveals player positions. How well you are hidden, how well your base is built, you are constantly revealed which I think is not the way survival is meant to be played. Especially big factions, that have lots of members, are easily able to pick on small factions or even players who play alone, thus ruining the game for them.

The first 2 minutes I played survival, I was immediately tracked down by Mod Leonmundt and killed, even though I was hidden underground. He would've never found me if he didn't have used the dynamic map. Only recently, I saw Leonmundt blow up an entire base belonging to players who recently started their own faction and started collecting resources. Again, this wouldn't have happened without the players being revealed.

I know it's not against the rules to fight people, to the contrary, but it just takes away all the fun for players that play alone or players that belong to young/weak factions. I'm sure the survival world would have more people playing on it, once the player tags are removed. If you get killed, too bad, someone found you accidentally or tracked you down, at least you weren't found because you were revealed on a map.

I hope I get some support on the arguments I made. Feel free to respond!

Deimos
#29
Citizen Applications / Deimos' citizen application
July 25, 2013, 10:28:09 PM
Hello all!

I'd like to apply for citizen since I'd really like to play and build on the survival world.

Since it's appreciated to show some of your work; here's something I built recently on the creative world:



I've played the game for 4 days, and I'm really fond of it! My in-game name is Deimos.

Greetings,

Deimos