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Minecraft => General Minecraft help => Topic started by: Z.Henderson.1906 on October 11, 2013, 09:45:16 AM

Title: Game crashed on launch
Post by: Z.Henderson.1906 on October 11, 2013, 09:45:16 AM
Umm trying to reinstall the game, after doing a system reset due to some serious complications with my computer, I got this after a the crashed on launch:

[spoiler]org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)
   at org.lwjgl.opengl.Display.create(Display.java:739)
   at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
   at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
   at net.minecraft.client.main.Main.main(SourceFile:101)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
   at net.minecraft.launchwrapper.Launch.main(Launch.java:18)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:244)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)
   at org.lwjgl.opengl.Display.create(Display.java:739)
   at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)

-- Initialization --
Details:
Stacktrace:
   at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
   at net.minecraft.client.main.Main.main(SourceFile:101)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
   at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

-- System Details --
Details:
   Minecraft Version: 1.6.2
   Operating System: Windows XP (x86) version 5.1
   Java Version: 1.7.0_40, Oracle Corporation
   Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
   Memory: 13367976 bytes (12 MB) / 58527744 bytes (55 MB) up to 1037959168 bytes (989 MB)
   Mod Pack: ~~ERROR~~ NullPointerException: null
   LiteLoader Mods: ~~ERROR~~ NullPointerException: null
   JVM Flags: 1 total; -Xmx1G
   AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
   Suspicious classes: FML and Forge are installed
   IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
   FML:
   Launched Version: 1.6.2
   LWJGL: 2.9.0
   OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
   Is Modded: Definitely; Client brand changed to 'fml,forge'
   Type: Client (map_client.txt)
   Resource Pack: Default
   Current Language: ~~ERROR~~ NullPointerException: null
   Profiler Position: N/A (disabled)
   Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[/spoiler]

aaaaaand I don't know what that means or how to fix it  :-\
Title: Re: Game crashed on launch
Post by: Michael5017 on October 11, 2013, 04:16:55 PM
Have you got any mods?
Also, try updating your graphics card drivers if you havent done that.
Title: Re: Game crashed on launch
Post by: Kaise123 on October 11, 2013, 09:47:27 PM
Quote from: Z.Henderson.1906 on October 11, 2013, 09:45:16 AM
org.lwjgl.LWJGLException: Pixel format not accelerated

First line says it all. That means that you don't have the correct drivers for your graphics card installed. I assume by system reset, you mean that you reinstalled windows. After reinstalling windows you should download the latest drivers for your hardware from the respective manufacturers.

If you don't know how to get the drivers, reply back and I can guide you through it :)
Title: Re: Game crashed on launch
Post by: Z.Henderson.1906 on October 12, 2013, 08:45:30 AM
I know how to get the drivers, but for some reason its not registering the card I have in. It works, because I have my monitor hooked up to it. Its a Fatal1ty GeForce 8500 GT. But when I try to get it from the GeForce website, it couldn't detect the card. I tried finding the 8500 GT's driver but it says I'm missing a bunch of windows update and I can't find them.  Starting to think that a reset was more trouble than it was worth  :-\
Title: Re: Game crashed on launch
Post by: Kaise123 on October 13, 2013, 10:45:45 AM
Quote from: Z.Henderson.1906 on October 12, 2013, 08:45:30 AM
I know how to get the drivers, but for some reason its not registering the card I have in. It works, because I have my monitor hooked up to it. Its a Fatal1ty GeForce 8500 GT. But when I try to get it from the GeForce website, it couldn't detect the card. I tried finding the 8500 GT's driver but it says I'm missing a bunch of windows update and I can't find them.  Starting to think that a reset was more trouble than it was worth  :-\

Well, Check out the hardware ID's on the card and look them up. I've had that problem with Nvidia card drivers as well. Had to manually install.
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