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Core protect suggestion and Survival suggestion.

Started by shuff, November 13, 2013, 04:42:20 AM

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shuff

FIRST SUGGESTION:
I think that Citizens+ should be allowed to use core protect, Use core protect means the command /co I ONLY.
Reasons:It will make the staff's job more easier to do,when we will report somebody,we wont have to tell moderator to come and check the grief and all that stuff,he will just have to ban the griefers,as I saw in another server that we can use the command /co I but not /co rollback.

SECOND SUGGESTION:
I found a better idea, forget about the warps or /sethome in survival, why can't we have 2 /f homes set? I mean if we have 2 bases,we will do in the first one /f sethome [name] and in the other base,/f sethome [name]

EDIT:I added a better idea and removed the warp and the /sethome idea.

DEADShotMartini

Wouldn't work, as much as we want to trust you we cant just take your word for it. We would have to go and check the grief for ourselves instead of just looking out for names. As for reporting it on the forums it is a good idea but then there's the underlying possibility that you use Core Protect on one of their builds and then say they're griefing.

I dont really see a problem with giving you access to a command though.


shuff

Quote from: DEADShotMartini on November 13, 2013, 04:48:17 AM
Wouldn't work, as much as we want to trust you we cant just take your word for it. We would have to go and check the grief for ourselves instead of just looking out for names. As for reporting it on the forums it is a good idea but then there's the underlying possibility that you use Core Protect on one of their builds and then say they're griefing.

I dont really see a problem with giving you access to a command though.
No you did not understand me dead,i said we take pictures of the /co I,we post them on forums and then the griefer gets banned.

Deimos

First suggestion:

As you said, taking a screenshot would indeed make the staff's work a little lighter. Though, it's not completely certain one is completely honest with it. I myself could easily manipulate screenshots to put whatever name I like in it, for instance my mortal enemy. If staff members themselves checked who griefed, with their own eyes, it would be much more conclusive.

Second Suggestion:

I don't agree there should be multiple warps. One is just fine. For instance, I have one base which I acces with /f home, but if I'd create another /sethome next to the base of my enemies (without them knowing) I could easily attack them every time they log in. If I get killed, I use /f home, gear up again, and use /sethome to attack them once more. This is unfair, so no support on this one.

LeonDaMundt

I support the second idea, the first idea will be good to use, but it won't have much practical benefit for staff, because it's always good to see for your own self, the second point would be good, people would have to claim the land, then set down a second base, for example, Zenentrick has 5 bases, and it's really hard to get to them, so even having instant access to two bases would indeed be quite nice. So, if someone does manage to /sethw near an enemy, they should be reported, as you can see a lot of claimed land using /f map as well.



~VIPER~

I also as Leon support second suggestion. They told us examples and they are true. So it would be good to have it. To know where is your second base,house or some room maybe. First suggestion I don't like wholy. It's mod's job to find it,check it and report it. And as Dead said,I don't really know why should all Citizens+ get Core Protect.
KCv2 Moderator

steve123


I agree with the second my faction has two bases and walking to the one sucks


Exi

I am strongly against multiple faction homes or warps. The only reason why smaller factions stand out over other factions is because they are very mobile and can move faster in a small group. The only protection that they have against bigger factions is the fact that these factions have a harder time transporting all their men to a certain location. Adding multiple warp spots will just make it exceptionally easy to have easy access to almost every noteworthy faction and raid them over and over again as the big factions will always have the advantage of numbers. Also small factions often don't have multiple bases so they won't benifit from extra warps.

No support from me.


Also as explained above we can't trust non-staff ranks enough to let them use Coreprotect and make screenshots. Too easy to make false reports and such.

Deimos

Quote from: LeonDaMundt on November 13, 2013, 05:27:52 AM
So, if someone does manage to /sethw near an enemy, they should be reported, as you can see a lot of claimed land using /f map as well.

Please tell me how 'near' would be specified? Is it not allowed to /sethome withing an X-amount of chunks? Or X-amount of chunks from the center of the other base; or the edge? Or only do it briefly so no one will notice? There WILL be misuse, I'm completely certain of that. And it would give people reason to start more quarelling about it: 'I'll report you since, blablabla', things we heard more than enough already.

Let me give another argument.

Assume I find an area full of resources I'd like to exploit. Once I have a full inventory, why not briefly /sethome there, teleport back to my base, go back /home and start gathering more?

The fact that we have /f home already spares us one walk, but with /sethome it would just get all too easy.

If this gets through, I'll post a new suggestion on the forums asking for people to be able to fly as well. Why not? It wouldn't differ much from this.


LeonDaMundt

Quote from: Deimos on November 14, 2013, 04:20:32 AM
Quote from: LeonDaMundt on November 13, 2013, 05:27:52 AM
So, if someone does manage to /sethw near an enemy, they should be reported, as you can see a lot of claimed land using /f map as well.

Please tell me how 'near' would be specified? Is it not allowed to /sethome withing an X-amount of chunks? Or X-amount of chunks from the center of the other base; or the edge? Or only do it briefly so no one will notice? There WILL be misuse, I'm completely certain of that. And it would give people reason to start more quarelling about it: 'I'll report you since, blablabla', things we heard more than enough already.

Let me give another argument.

Assume I find an area full of resources I'd like to exploit. Once I have a full inventory, why not briefly /sethome there, teleport back to my base, go back /home and start gathering more?

The fact that we have /f home already spares us one walk, but with /sethome it would just get all too easy.

If this gets through, I'll post a new suggestion on the forums asking for people to be able to fly as well. Why not? It wouldn't differ much from this.

Alright so first of all, let's not assume anything, so let's see that johnathan has set home near adam's base, and now he attacks them. But wait, how can he? He can't get anywhere, he can't /f he because an enemy is near him, and if Adam is offline he needs to retreat, as Adam will now know where he is, bases aren't that easy to attack at all, sorry if this turns out as an argument, and reports can be handled easily as well, it's survival, you can do the same as well, it's not that he has an advantage or something, and besides, people can still do the thing now, they make an account, situate the person near the opposing team's base, and when he comes, kill if they can, but they'll be stuck like before, as I mentioned, so it's really no difference to people who want to use it to attack, but we can't really get to our own base by having an account there.

Alright, so now we go to the second place, so, how can one get a place full of resources? I mean, what resources? Ores? That's not really valuable and they'll pretty much run out soon, so that dosent make a lot of sense, or have I misunderstood?

Anyway, thanks for your argument, hope to see your answer soon ;)



Deimos

I'll do an attempt to unscramble this nearly one-sentence-argument.

Quote from: LeonDaMundt on November 14, 2013, 05:21:46 AM
Alright so first of all, let's not assume anything, so let's see that johnathan has set home near adam's base, and now he attacks them. But wait, how can he? He can't get anywhere, he can't /f he because an enemy is near him, and if Adam is offline he needs to retreat, as Adam will now know where he is, bases aren't that easy to attack at all, sorry if this turns out as an argument

I truly have no clue whatever you're saying here. If Jonathan sets home near Adam's base, why would there be no possibility for him to attack him? He can get anywhere he wants if the base isn't secure enough. If he gets killed, Jonathan just uses /f home, gears up and gets back to his /home, ready to attack again.

And explain me why he would retreat? What does it matter to Jonathan that Adam knows where his home is? If Adam gets too close to Jonathan's home, het just goes to his faction Home until the coast is clear to strike again. And this inability to teleport because an enemy is near him, as I said, he might get killed, but it's just as easy to return again.

Sorry but I truly don't see what point you're making here. Please write in a way other people can at least make something of your text. I don't see this as an argument at all by the way. A forum is a place to discuss matters like these, so no reason to think this is a fight or anything.

Quote from: LeonDaMundt on November 14, 2013, 05:21:46 AM
and reports can be handled easily as well, it's survival, you can do the same as well, it's not that he has an advantage or something

What advantage are you talking about here? Reports can not be handled easy at all... If Jonathan supposedly /sethome near Adam's camp. And Adam reports him (if we assume this is not allowed at least), Jonathan will quickly unclaim these lands, thus erasing all the evidence. It would be an infinite drag for moderators to handle these reports.

Quote from: LeonDaMundt on November 14, 2013, 05:21:46 AM
and besides, people can still do the thing now, they make an account, situate the person near the opposing team's base, and when he comes, kill if they can, but they'll be stuck like before, as I mentioned, so it's really no difference to people who want to use it to attack, but we can't really get to our own base by having an account there

Well, teleporting to an account that stands there is of course a possibility and I believe this should be penalized as well. Or just not allow people to have multiple accounts in survival.
"We can't really get to our own base by having an account there", please, tell me why you wouldn't be able? This is just exactly the same thing as having an account anywhere else. You could teleport to that one just as easily. Again, I don't see what you're trying to say here.

Quote from: LeonDaMundt on November 14, 2013, 05:21:46 AM
Alright, so now we go to the second place, so, how can one get a place full of resources? I mean, what resources? Ores? That's not really valuable and they'll pretty much run out soon, so that dosent make a lot of sense, or have I misunderstood?

I mean all sorts of resources, wood, ores, food, etc. It doesn't matter if they're invaluable to you, it's unfair to obtain them that way. And yes, what you're saying doesn't make a lot of sence indeed. Do you have even the slightest idea of what you're saying here about ores running out? Do you know how incredibly large the survival world is? As far as I know it's infinitely large meaning there's no reason at all to believe they would run out. And even if it's not infinite, if we'd look at the explored lands only, there is not even 1% of the ores in it mined yet.

Please if you respond, make yourself a little clearer (use sentences) so I can understand you, because this was a hard one. No hard feelings though, I'm just trying to get a debate going ;).   

jedwere

why not enable the command /f warp? its like a /f sethome but you also need to have it in claimed land inorder to make one :/

Kaise123

Quote from: jedwere on November 14, 2013, 02:24:47 PM
why not enable the command /f warp? its like a /f sethome but you also need to have it in claimed land inorder to make one :/

This is a good idea, However /f warp is not a native factions command, It requires Factions+. It's a possibility that I could add it after the 1.7 update.
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Kaise123

I'm happy to implement it provided that it can only be used Within currently owned faction land and also only by Faction Mods +

As to CoreProtect, To finalise, it won't be added for a few reasons. Primarily, Many accesses to the database are very demanding on server resources, as it has to look through all of the entries. It also means that while the database is being accessed by another user, nobody else can use it.
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